// SHRINES OF MYTHORA

A fantasy adventure,
written for one person.

Your stories become the narrative. Your riddles guard the shrines. Your message waits at the end. They play it in any browser — no download, no gaming skill required.

  • // 3d narrative adventure

  • // webgl · browser

  • // 60–90 min

  • // no combat

  • // tone · heartfelt

// launching christmas 2026 · £14.99 launch price

The courtyard of Mythora at dusk, three dormant orbs below a Sealed Gate on the upper platform

// THE GAME

The short version.

Shrines of Mythora is a personalised fantasy adventure game given as a gift. The buyer shares real memories, writes three custom riddles, and records a personal message. Our system weaves those details into a 3D world the recipient explores - three shrines, three puzzles, and a message waiting at the end.

// THE ISLAND

An island that appears
only when someone needs it.

Five regions, each with its own weather and weight. Open one to see what waits there — and the image shifts to match.

  • Where the island first appears. Mist pulls back to reveal a wooden pier, a single lantern, and a Keeper waiting on the shoreline. The gift begins here.

  • The hub of the island. Three dormant orbs ring a stone plaza beneath a Sealed Gate they'll learn to reach. Every shrine they wake lights one orb closer.

  • A softly glowing woodland where memory comes easily. Home to the first shrine, set among ancient trees and moss-thick stone. The kind of place that asks nothing and gives everything back.

  • Wind-cut cliffs and snowbound stone. The climb asks them to feel what's been withstood — and to notice they're still standing at the end of it.

  • A labyrinth of crystal-lit caverns where silence carries more weight than words. The deepest shrine, and the one that lingers.

A misty shoreline at dawn in Shrines of Mythora, a wooden pier stretching into fog with a single lantern lit at its end
// region · the shore pre-release visual
  1. // 01 the_codex_dedication

    The Codex dedication

    The Mythora Codex — the book they carry through the game — opens on a hand-inked dedication: "For [their name], with love from [you]." It's the first thing they see.

  2. // 02 the_keeper's_words

    The Keeper's words

    The wizard who meets them on the shore knows their name, knows who sent them, and knows enough about the two of you to make it feel like he's been waiting.

  3. // 03 three_riddles_by_you

    Three shrines, three riddles written by you

    Each shrine holds a riddle only they could answer — something pulled from your shared history. Get it right and the shrine wakes. Get it wrong and the game softly offers another try.

  4. // 04 nine_fables_from_memory

    Nine fable pages, woven from your memories

    Hidden across the regions are Memory Crystals. Find all three in a region and a short fable unfolds — drawn from the real stories you shared with us, told in a handwritten style.

  5. // 05 the_final_message

    The final message

    Behind the Sealed Gate, at the end of everything, is the message you wrote. It inscribes itself onto the Codex's final page, line by line, signed in your name.

// THE EXPERIENCE

Built for the person,
not the player.

// no_combat

No combat

No enemies. No fail states. Just a world to explore at their pace.

// no_download

No download

A single private link opens the game in any modern browser — desktop or laptop. No install, no account, no patch notes.

// no_time_pressure

No time pressure

They can play it in one sitting or come back to it. Most people finish in 60 to 90 minutes. Their progress is saved.

If they've never played a video game before, they can play this one.

// SEE IT IN MOTION

A look inside Mythora.

  • A misty shoreline at dawn, a wooden pier stretching into fog with a single lit lantern at its end
    // 01 — The shore at dawn shore
  • A stone plaza ringed by three unlit orbs beneath a distant Sealed Gate
    // 02 — The courtyard waits courtyard
  • Forest shrine altar at the moment of answering a riddle correctly, green light blooming outward
    // 03 — A riddle answered forest
  • Mountain shrine at the summit, wind-worn stone glowing amber against a cold sky
    // 04 — The mountain shrine mountains
  • Cave shrine, pale blue crystal light reflecting on still water
    // 05 — The cave wakes cave
  • The Mythora Codex opening to its last page on a lit pedestal, the final message inscribing itself
    // 06 — The final inscription codex

// pre-release visuals — final art may differ. gameplay trailer lands ahead of launch.

// OCCASIONS

Moments that need
more than a card.

This started as a gender reveal. A small fantasy adventure built for one person, with the news hidden at the end. The moments people use it for keep finding us.

  • 01 — for/gender_reveal

    The gender reveal

    Where this began. A fantasy adventure built for someone you love, ending with the news that you're having a girl. Or a boy. Or twins.

  • 02 — for/proposal

    The proposal

    Three shrines, three riddles only the two of you would know, and a final message that asks the question.

  • 03 — for/anniversary

    The anniversary

    The story of you, told back to them. Memories you've shared with no one else, woven into the world they're walking through.

  • 04 — for/long_distance

    The long-distance birthday

    When you can't be there. An hour of something only you could have made, waiting in their inbox at midnight.

  • 05 — for/christmas

    The Christmas gift

    The one nobody else under the tree could possibly have got them. Personal, hand-built, ready to open after dinner.

  • 06 — for/pregnancy

    The pregnancy announcement

    Telling parents they're going to be grandparents, or siblings they're going to be aunts and uncles. Hidden in a story they get to play.

  • 07 — for/will_you

    The 'will you?'

    Will you be my best man, my maid of honour, my godmother? The question waits for them at the end of the journey.

  • 08 — for/just_because

    The just-because

    No birthday, no anniversary. Just an hour you spent making something for them, because you wanted to.

// PRICING

One gift. One price.

Shrines of Mythora is a one-off digital gift. No subscription, no hidden extras.

Not happy with the preview? Edit anything before you lock it in. If something's wrong after delivery, we'll fix it.

// launch_price

£14.99 standard · £19.99
pre-order
  • Full personalisation across narrative, riddles, fables and final message
  • A private, one-time gift link you send when you're ready
  • Instant digital delivery — no shipping, no wait
  • UK-based studio, UK customer support
register interest

// FAQS

Questions, answered.

  • A personalised 3D fantasy adventure game, played in a web browser. You give us the stories, riddles and message. We build the game around them. Your recipient plays it through a private link you send them.

  • No. There's no combat, no difficulty settings, no time limits. It's exploration, puzzles and story. If they can use a mouse and keyboard or a gamepad, they can play.

  • Most people finish in 60 to 90 minutes. They can come back to it — progress is saved in their browser.

  • Around 10 to 15 minutes. You can save and come back. The more specific you are, the better the result.

  • Any modern laptop or desktop with Chrome, or Firefox. The game isn't supported on mobile devices.

  • Yes and no. Our preview lets you walk through a visual story of full personalisation experience to see a narrative preview of your gift — completely free. The game is only available once purcahsed and viewable through the unique link you send to your recipient.

  • The gift link is unique to them. We don't share the personalisation data with anyone.

  • You can edit anything in the preview step before the gift is finalised. After that, the game is locked so they always get the same experience when they come back to it.

  • Shrines of Mythora is launching in the UK first (Christmas 2026). International orders will follow in 2027 once we've localised the experience.

  • Email us. We're a small UK-based studio and we'll fix it or refund you.

// BUILD THEIR ADVENTURE

One story. Theirs.

You know something no one else knows about the person you love. Shrines of Mythora turns that into an hour they'll remember for the rest of their life.

// One email when it ships. No spam, ever.

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